Anyone got it? how is it?
I never played 4, got 5 on a really good discount and while it was ok, not as woke as it could have been it was definitely woke to some degree.
From what I've seen of 6 though it looks woke to the core, graphics worse then 5, cutscene graphics just dogshit, diverse protagonists, manly action star woman, cringey lines etc etc.
Anyone got it and can comment?
I'm not sure if it's the uploading to youtube that's killing it, but the cutscenes that I see on youtube are god awful and look like something from 2015.
Edit, Far cry 3 cutscenes look better.
It is gosh awful. EVERYONE complained about the cutscenes, and especially stating that the cinematic artists didn't do Eposito (sp?) justice.
This is how it is at AAA studios, where 1,000 diversity hires work on a crappy, copy-and-paste open-world grindfest with hideous POCs as the lead and globohomo content sprinkled throughout a completely mundane and entirely mediocre gameplay experience with nothing memorable about the mechanics and an entirely forgettable, by-the-books storyline.
Welcome to Western gaming in the age of the Clown. 🤡🌎
There are plenty of them out there, especially of the Eastern European variety. But you haven't heard of them because they're not featured in the media, so it's not a matter of making a non-woke studio, it's a matter of what will you do about getting people to know that these studios exist while SJWs/Woketards control every major conduit for media promotion?
No, it will not break records. Not because it's not good or because it's not worth the price of entry. It won't break records because most people will have never heard of it, and in order to get people to buy a product, they need to know it exists. A good example of that is Valfaris. That game should have been hailed as the next Metroid; awesome retro-themed graphics (and not the ugly hipster kind), an amazing heavy metal soundtrack, awesome weapons, and great gameplay. So why didn't it sell? Well, because most people, even like yourself, probably never heard of it.
This goes back to visibility and mind-share, if people don't know something exists, they can't support it.
Oh we definitely know it works. The few games that have broken through the shroud, such as Nier: Automata sold millions of copies with a budget under $20 million and a very modest marketing campaign.
But even if you do have a big budget marketing campaign, and you attempt to promote the game to a wide audience, you have to deal with counter-marketing from the media, sort of like what happened with Days Gone. Even despite the media's attempt to downplay the game, it still sold well because most guys want to play a tough badass who kicks butt and takes names, and they want to see pretty women and occasionally rescue them.
Unfortunately, even though the game sold well, Days Gone will not be getting a sequel. Sony and Lefty SJWs made sure of that: https://metro.co.uk/2021/04/18/cancelling-days-gone-2-is-the-best-thing-sony-have-done-all-year-14423026/
So now we're back to square one, where not only do you need a studio willing to make a non-woke game, but you need enough capital to promote it, you need enough resilience to withstand SJWs in the media, and then you need to make sure the distribution platforms don't cut you off at the knees, like what Sony has been doing to certain games that don't conform to their censorship policies.
The entire thing is broken from the top down, and until the system is dismantled, the problems I listed above will persists.