If that was a secret area then fine. If it's required for game progression then I'd probably ask for something of a hint that I didn't get from that video. It's not really new to have something like that though. I've been playing Metroid fusion lately while traveling and I ran into being stuck pretty early on as well. I'm stuck on Summon Night 1 on GBA right now. Sometimes I don't mind being stuck, it's part of the game. Certainly not something I get that pissy about.
If that was a secret area then fine. If it's required for game progression then I'd probably ask for something of a hint that I didn't get from that video. It's not really new to have something like that though. I've been playing Metroid fusion lately while traveling and I ran into being stuck pretty early on as well. I'm stuck on Summon Night 1 on GBA right now. Sometimes I don't mind being stuck, it's part of the game. Certainly not something I get that pissy about.
Imagine playing a game like Metroid without shooting every single wall you come across.
Is it actually a thing in Metroid? I don't have a ton of experience with the series. A little bit of Prime, a little bit of Fusion is all.
Yeah, pretty common for games like Metroid and castlevania, I attack walls all the time.