Cross-post from Half-KIA over on Reddit, reposting here for a signal boost:
With Psychonauts 2 having an invincibility toggle, the debate about video game difficulty has resurfaced, with at least one games journalist proving how incompetent she is by saying she refuses to play on anything other than easy mode. Other topics covered this episode include the new lawsuit against Blizzard, updates on the Chris Avellone allegations, Kotaku embarrassing itself in more than a couple ways yet again, a game developer’s very bizarre Twitter thread about making female characters look less feminine, and plenty more.
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I can't help but connect the dots between easy modes and all forms of relativism. A game with a fixed difficulty is asking you to meet an objective standard. Leftist journos are members of a cult bent on abolishing the very concept of objective standards.
Hell, difficulty modes even represent a form of equity. Everyone who plays the game deserves progress and closure regardless of performance and skill growth, right?