Factorio dev didn't kneel and won
(twitter.com)
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It's great, but it wasn't for me. I just couldn't ever engage with the steampunk mechanics like transferring items one at a time from a conveyor belt with a claw. It just never clicked with me.
Satisfactory scratches my itch for an automation game.
I played satisfactory recently and really liked it for a bit, but it gets too tedious to expand low tier item production near the endgame. You have to place every single splitter, belt, floor, wall, smelter, etc etc, over and over by hand just to make a few more iron plates than you were previously.
In Factorio you eventually get bots to do the tedious labor of placing everything down and you can copy and paste your existing structures (say for example iron smelting) and the bots lay it down, instantly doubling your output of a low tier resources, and now you can move on and focus on a bigger, more interesting project.
I also like the challenge of fighting off the bugs. It keeps you on your toes when you are new. Can't spend too long making things perfect, the bugs are getting stronger. 'Good enough' will have to do for now!
Yeah, I would prefer Satisfactory having enemies you had to fight off and you're right, the vanilla interface makes late game very tedious, but the modding community has pretty well solved that one.
I kind of expect that once all the content is in the game the devs will work on deciding which mods need to be incorporated. I can't imagine them leaving this game without any sort of copy/paste mechanism. Even if they do, though, PC players can mod it in and it makes larger and more complex factories much less tedious.
So much so that I agree with you in general. I don't think I could play it without a few specific mods that speed up building. Once you have laid out a 70x50 factory floor with a single click, you are never going to go back to doing it all individually.