While I was doing my daily walk I was listening to a podcast and they were talking to someone who has been playing D&D since the 80s. He was talking about how the hobby had been infiltrated and at a convention Anita was a special guest speaker who spoke about ........ wait for it....... sexism in Dungeons and Dragons.
How did she get to where she is and why did gaming companies bend the knee to her? Did she ever claim to even like video games?
It's funny because when I first heard the feminists whining about "toxic gaming" and how they heard abusive language on games I was a little sympathetic (this is before I realized what was coming) but then I realized that 99% of the "toxic" behavior is basically normal trash talk between guys.
Just Some Guy (great youtuber if you've never listened to him) once responded to these feminists complaining about not being welcomed and needing a "safe space" by saying that they were always welcome and there have always been women who liked nerdy things, but these particular women only started being interested when it became trendy in pop culture to be a nerd/gamer.
She honestly reminds me of the girls when I was growing up who made fun of my friends and I for liking video games, Star Wars, Sci-Fi, etc.
This is why I always say to be wary of any female who enters the hobby and can't shut up about being a female gamer/nerd. Same goes for any minority. There were always women and minorities interested in the various nerd hobbies but for some reason that is ignored along with the popular characters. Also, be very wary of any white guys who wring their hands and lament the "lack of diversity" in their hobby.
Sorry for going off on the tangent, but how in the heck has Anita gained so much power? Blackmail?
The demand for inclusivity is the end result of mediums that have already peaked within their targeted demographics. When we look at the “golden age” of D&D it was still a small medium but had reached its peak within the consumer base who utilized it. This allowed people who had neither interest in what they were selling or who were intentionally trying to subvert the market in an attempt to reach a larger scale of consumers. The induction of social media made this impact far worse because companies no longer had to cater to their consumer base but to the outrage mob online. Anita is basically like the Italian mob, “This is a nice product, it would be a shame if I started breaking stuff.” Companies pay her to hold back the mob she created, I wouldn’t call it blackmail as much as extortion.
The X does make it sound cool.