Gloomhaven to change to address cultural bias
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The fuck of it is, Gloomhaven doesn't have the standard fantasy races anyway other than humans, so you can build your own stereotypes. You've got Quatryls (sorta gnomey), Aesthers (sorta precursory), Vermlings (sorta ratty), Orchids (sorta monky - no, not monke, "like a monk"), Valraths (sorta demony), Savvas (sorta rock-monstery), Inox (sorta barbarian/Klingony), and demons (elementals, they're just elementals - probably why they're not playable).
Except within that always tended to shy away from the obvious. Most of the rock-monster Savvas are elemental mages (and not always earth - a Savvas Icestorm is a water/air expert), except for the outcasts. The horned-and-spade-tailed Valraths aren't very demonic at all beyond looks - hell, the paladin knockoff Sunkeeper is a Valrath.
Frosthaven was supposed to be about an inhospitable outpost being turned into a viable home. I guess that's colonial but it's also your classic man-vs.-the-elements kind of conflict. None of this is a reason to get triggered or hire some "expert" grifter who writes for Extra Credits, damn it.
They only need to add the Whitey race as the True Evul everybody bands against.
With Adorf Drumpf as King Fruher of course.
I didn't read all of his long ass letter.. but the jist was.. saying "all" of this race behaving like "this", should be thought of as incorrect. Which is true.
As well as is even calling them "races" correct? Should it be species? Makes sense.
Simple lore fixes. OK.
The problem I had. Why does it take hiring a freaking race expert, and a long winded public apology full of SJW crap to make what seems like simple changes?
Because it's not about simple changes.
It's about power.