It cut out a lot of the unique things to it because they were apparently too hard to code for.
For example, in the beta planets had random gravity and all creatures were procedurally generated. In the full release all planets have the same gravity and there's like 100 different creatures total.
So it turned into No Man's Sky? :P (Which I enjoy, but you have similar with the gravity - except on dead moons, it seems - and it really needs a critter-parts update. But people complained about the "unrealistic" (that is, doesn't look just like Earth critters) animals that resulted when the algorithms were a little bit .. wilder. Like elephant-types flying around on little pixie wings ... like the guy who owned anakin and his mom in that movie.)
Isn’t terraria pretty pozzed, or am I thinking about something else?
Starbound is pozzed. Terraria came before Starbround and done by the same developer.
starbound had such promise.
entirely fell off my radar after launch. what did they do to it?
It cut out a lot of the unique things to it because they were apparently too hard to code for.
For example, in the beta planets had random gravity and all creatures were procedurally generated. In the full release all planets have the same gravity and there's like 100 different creatures total.
So it turned into No Man's Sky? :P (Which I enjoy, but you have similar with the gravity - except on dead moons, it seems - and it really needs a critter-parts update. But people complained about the "unrealistic" (that is, doesn't look just like Earth critters) animals that resulted when the algorithms were a little bit .. wilder. Like elephant-types flying around on little pixie wings ... like the guy who owned anakin and his mom in that movie.)