52 posted 3 years ago by Sanako 3 years ago by Sanako +52 / -0 40 comments share 40 comments share save hide report block hide replies
The difference was that was the management of those companies and not the creative content of the games, like today. It wasn't until the 360 era that companies really began to push what customers were comfortable with.
Game makers did push stuff, we just never played it, and it was forgotten.