Introduction: You are a 22 year old white man who just graduated from a prestigious university and are returning to your hometown for the first time in 4 years. During your time at college, the rampant anti-white cultural Marxism awakened you to the fact that you and your people are under attack, but you believed your previously all white hometown was safe from the “diversity” and overall degeneracy you witnessed at school in the big city. However, when you return, nothing could have prepared you for the horrible state of affairs in your home town. In just those few short years, low rent subsidized housing projects were built and your neighborhood is now overrun by violent “minority” thugs. Many young whites have become degenerate leftist yuppies or hipster freaks… and the town mayor was replaced by a puppet government for shadowy powers beyond your reckoning. Given the knowledge and experience you gained studying in the belly of the beast for 4 years, it is up to you to cleanse and restore your hometown to normalcy.
Class selection:
Gigachad (barbarian/warrior type melee class) Meme magician (mage/caster type class) Fedposter (ranged physical damage, shooter/bomber)
Prologue: After class selection, you meet your character at the university book store where you sell back textbooks to the store to obtain your first bit of game currency and learn about your own class specialization through text prompts provided when selling your books. You then use a computer to purchase weapons and armor with the currency. Finally, you get on a train and return to your childhood home.
Act 1:
On your walk home from the train station, you notice a bunch of signs of corruption and decay. You reach home and speak to your normie parents who, although they act like everything is alright, cannot help but let it slip that the town just isn’t the same as when you left 4 years prior. They are most concerned with the gangs of non-whites that have made the streets unsafe at night, but they also briefly mention how most of the young whites left in the area have become weird and have only made things worse, often siding with and defending the non-whites. That night, you decide to hit the streets and investigate.
Here you enter your first combat level. You begin by fighting corner drug gangs… going block by block, you defeat gang after gang, until you kill enough to get the attention of a gang lieutenant… your first miniboss. Once you defeat the miniboss, you force him to talk, and learn that the gang is headquartered in the Govt project housing in town.
Here you’ll have time to return home and use your PC to buy new upgrades and chat with online frens who give you advice.
Once leveled up and freshly equipped, you assault the housing project.
The project is a sprawling dungeon, the center of which is a tall apartment complex, with different ethnic gangs on each floor (mostly basic melee and ranged attack mobs). First you defeat the Arab gang, then the Hispanic gang, then the black gang… each of which has their own set of unique mobs with different styles of combat. Upon defeating the final boss of the black gang, you discover their traditional elder community patriarchs are held captive on the top floor of the complex. Here, you dialogue with them and they agree that each of their people would be better off separating and settling on their own territory. You decide to spare them, and they leave to begin leading their people on exoduses to found their own communities elsewhere.
During this dialogue, you learn that the younger corrupt gang leaders were manipulated into gang culture by a local yuppie leader that enticed them with promises of money and fame. You find a cache of drugs the gang was selling with a mysterious stamp on it that leads you to believe they were being provided the drugs by a much more organized and powerful group connected to the yuppies. You return home to do research and get more upgrades to your weapons and armor online.
Act 2:
After doing some research, you discover that the yuppie leader mentioned by the ethnic patriarchs is the head of the local arts council and commissioner for the city. You leave to assault the arts district of town where you combat feral hipsters and yuppies (mostly spellcaster and rogue type mobs). After raiding the local art gallery and destroying the degen art you find there, the chief hipster/town commissioner shows up. Halfway through the fight, he flees, and you follow him to his sprawling headquarters, an industrial building converted into an art studio. Here you fight room after room of hipsters and abstract art forms that they’ve magically manifested into real life. You also discover that the hipster crew were mostly hard drug users in league with the minorities, and that the hipster boss was the supplier for the minority gang dealers. You also learn a bit about how they used radio and TV transmissions to brainwash the blacks into the gangster lifestyle. You destroy these transmission devices on the way through the dungeon.
At the end, you reach the hipster boss and he performs a ritual where he becomes a semi-abstract art shape himself, greatly increasing his power. It’s hard to tell in his deformed state, but his tribal affiliation is foreshadowed here too (he has a very large hook nose). You defeat him and search the room, finding a VHS tape that is a copy of a dark occult ritual he participated in, a la True Detective, that shows the town mayor and other council members abusing a little girl.
Act 3.
You decide this must be dealt with immediately, so instead of returning home, you go to the local library because it is nearby the city hall and you want to use it as a home base while raiding the final dungeon. Here, you clear the area of prowling drag queens, and destroy the degen books you find. You also have access to the library PC to upgrade weapons and armor again.
Once ready, you assault city hall. You must defeat a horde of politicians and secret police/agents before reaching the city council chambers. Part of the dungeon involves going into the basement where you find children being kept in bondage for trafficking, and you set them free. After that, you fight a group boss of 3 (the mayor, and two top members of the council) and defeat them. After defeating them, you notice a 6 pointed star on the wall behind them, which you attack with the intention of destroying it… but all it does is open a hidden door to a secret tunnel.
Here you have the chance to return to the library to upgrade your skills and abilities one last time.
That tunnel takes you to a synagogue, where you fight the real villain behind it all… Lord Rothschild.
Fin. (for now)
Courtesy of this gentleman
https://twitter.com/ApollonianGerm/status/1697771990239650014
"The Census Bureau has just reported that about half of the American population will soon be non-white or non-European. And they will all be American citizens. We have tipped beyond the point where a Nazi-Aryan party will be able to prevail in this country. We [i.e., Jews] have been nourishing the American climate of opposition to bigotry for about half a century. That climate has not yet been perfected, but the heterogeneous [i.e., multiracial] nature of our population tends to make it irreversible, and makes our constitutional constraints against bigotry more practical than ever." Earl Raab, Jewish Bulletin of Northern California, February 19, 1993
-Jewish Involvement in Shaping American Immigration Policy, 1881-1965: A Historical Review by Dr. Kevin MacDonald
I was inspired to make this post in response to the recent moribund offerings of Hollywood that we're all familiar with. I've discovered or re-discovered some rather excellent older films the last year or so, and I think most of the users on this board will enjoy them. One specific criteria I have for this list is a decent likelihood that people on here may be unfamiliar with these films. I think the younger users on here may find some fresh movies, as most of these were made decades ago but never earned a permanent place in pop culture.
Reading through this list again, I'm also noticing an unintended pattern: most of these films are about men, tough, daring, or dangerous men, with very few roles at all for women. That alone may make this list appealing to some of you. Anyway here it is...
I think this is William Friedkin's best film. Simple plot: 4 men volunteer to transport an unstable cargo of explosives through the jungle in hopes of claiming enough reward money to escape the South American hellhole they're stuck in. If you like movies about danger, grit, and the lengths a man will go to persevere, this is for you. The bridge crossing scene alone is worth checking Sorcerer out for.
If you like heist movies but aren't into the ludicrous and sometimes laughable action of stuff like the Fast and the Furious, you'll enjoy this smart, calculated, tense thriller. Robert Shaw is ice-cold and intimidating in I think the best role of his career as the leader of a plot to take a New York City subway car hostage. Ignore the 2009 remake.
A celebration of what was perhaps the peak of European culture, this is one of those rare award-laden films that actually deserved every accolade it received. You don't need to be a classical music snob to appreciate the works of Mozart or this gorgeous, well-acted film. As a point of comparison, watch the trailer for the upcoming Napoleon biopic, and note it's dull, gray, dreary, washed-out aesthetic. Then watch Amadeus and experience a time when filmmakers still celebrated light, sound, and color.
If you like stuff like Zulu (which you should also watch) or even older colonial adventure movies like Treasure of the Sierra Madre or KIng Solomon's mind, check out The Man Who Would Be King. It has Michael Caine and Sean Connery in top form as two British mercenaries who seek to conquer a remote, mysterious kingdom for its riches. The plot perfectly parallels the rise and fall of Europe's colonial empires, so there's much to be learned from its fictional portrayal of real history.
Another Friedkin movie, I once read an anon describe this film as "if a GTA game was made into a movie" and I think that's an excellent description. If that isn't intriguing enough, I'd also recommend it if you like Michael Mann's films. To Live and Die in LA is very much in line with that director's "atomized man alone in the heart of the megalopolis" theme like in Heat and Collateral.
For those of you into apocalypse/post-apocalypse films. Some people believe this is the most accurate portrayal of the aftermath of nuclear war. The desperation that people are gripped with, the hard decisions that must be made, the herculean efforts to save lives that end in failure, it's an incredibly well made movie, albeit incredibly sad and depressing. I'm not moved to emotion by movies very often, but I hugged my wife long and close after watching this the first time.
This is one of the very rare Hollywood films to give both an accurate and sympathetic portrayal of rural Americans, based on the the true story of an elderly man who drives a small tractor hundreds of miles to visit his ill, estranged brother. I was surprised at first to learn this was a David Lynch film, as it has only a few touches of the surreal strangeness he's known. He's more so channeling his sincere fondness and knowledge of the American folk to do what is nearly an impossible task: making a film that is sweet and genuine yet not saccarine and cheesy.