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WrenchWring 4 points ago +4 / -0

Iratus: Lord of the Dead

It takes Darkest Dungeon's combat system, improves on it, and puts it in a game that doesn't want you to feel miserable. You can build and replace minions without having to rely on RNG to get the heroes you want, there's a strictly limited amount of fights in the game so you can't grind, and the majority of enemies have 0 evasion, except for specific enemies which have or can gain quite a lot of evasion which you need specific answers to. You, the necromancer, can also cast one spell every combat round; this can salvage a bad situation, move a minion without spending their turn, buff a minion, or deal guaranteed damage to an enemy. Partybuilding and strategies are deep, varied, and I'm still finding new synergies a hundred hours in. It's not a perfect game; it was released basically unfinished due to budget issues and the DLC expansion, Wrath of the Necromancer, is what finishes the game. There's also a couple of poorly designed bosses like the Geralt expy. Overall though it's very good, and decidedly non woke; most of the female minions and enemies have skimpy clothing and jiggle physics.

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