Yep, follow the comics. Because appeasing the mob went so well for them.
Does anyone have any suggestions for decent RPG systems? My current DM has been doing Pathfinder, but we're wrapping things up and they've expressed interest in trying something different. (Pathfinder is an annoying mix of overly bogged down in some areas and underspecified in others.)
We're currently somewhat seriously considering AD&D, but at the same time there's got to be something out there with a decent amount of content that isn't just D&D / spinoffs. (Content more as in templates / bases / game mechanics / lore then as in e.g. fully-fleshed out campaigns.)
Ad&d 2e is best in terms of lore, addon mechanics and pure content, if you have enough braincells to figure out THACO. This is a great gatekeep, by the way. Most nu-school DiVerSITy entryists vacate the premises when you mention negative AC and THACO.
Why did the negative AC and THACO get such a bad rep? Is not that complicated for fuck sake, I understood it when I was 10 and most people did, I hear a lot more people complaining about it now then back then.
Every damn game these days is expected to adhere to a number of universal constants, and any deviation from that formula is met with hostility by people who are either uninterested or incapable of learning anything new.
Ironically, it's that exact inflexibility that originally drove nerds to create their own hobbies rather than participate in popular culture.
Yep, follow the comics. Because appeasing the mob went so well for them.
Does anyone have any suggestions for decent RPG systems? My current DM has been doing Pathfinder, but we're wrapping things up and they've expressed interest in trying something different. (Pathfinder is an annoying mix of overly bogged down in some areas and underspecified in others.)
We're currently somewhat seriously considering AD&D, but at the same time there's got to be something out there with a decent amount of content that isn't just D&D / spinoffs. (Content more as in templates / bases / game mechanics / lore then as in e.g. fully-fleshed out campaigns.)
Ad&d 2e is best in terms of lore, addon mechanics and pure content, if you have enough braincells to figure out THACO. This is a great gatekeep, by the way. Most nu-school DiVerSITy entryists vacate the premises when you mention negative AC and THACO.
Why did the negative AC and THACO get such a bad rep? Is not that complicated for fuck sake, I understood it when I was 10 and most people did, I hear a lot more people complaining about it now then back then.
Every damn game these days is expected to adhere to a number of universal constants, and any deviation from that formula is met with hostility by people who are either uninterested or incapable of learning anything new.
Ironically, it's that exact inflexibility that originally drove nerds to create their own hobbies rather than participate in popular culture.
Because people are dumb and cannot do simple math in their heads.