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116
Game developers by GPrime85 (twitter.com)
posted 2 months ago by Lurker404 2 months ago by Lurker404 +116 / -0
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▲ 38 ▼
– WEFFaggotsMustDie 38 points 2 months ago +38 / -0

As another commenter pointed out, this is outdated by about 12 - 15 years. AAA studios don't look like this anymore.

The "lead programmer" is now some 20/30-something skiddie who can barely remember a time before Unity and Unreal Engine. Look at Grove Street Games, for instance. Not one of them had more than 5 years' experience in the industry, and yet they were entrusted with the remastering of an all-time classic trilogy.

Most 2D artists can hardly draw, making simplistic, single-shaded sprites that even an artist from the era of the Atari 2600 could have bested. 3D modellers are rapidly disappearing in favor of those who scan from real life or take shit out of a stock library without optimizing it like the infamous burger model from Cyberpunk 2077. Texture creation is also similarly awful these days - again, look at the "Definitive" GTA releases and see how shit some of the pajeet-created textures were, taking the originals and OCR'ing some hilariously incorrect text onto them.

Composers? Minecraft used to have C418. Now they have Lena Raine.

It's all gay and retarded now, from top to bottom. A fag writer and DEI consultants can only ruin a good game by so much. The rot has to come from elsewhere in the development.

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▲ 5 ▼
– powerneed 5 points 2 months ago +5 / -0

lets be honest even the old vets like c418 are woke as hell to like c418 just finished work on that massive woke failure Wanderstop that didnt even reach 2k peak players

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