I agree entirely. I've been playing games for decades and I won't even pretend that "toxicity" is some madeup Leftist psyop. What they call toxicity might be, but anyone whose ever played a MOBA knows that its both real and extreme.
Heck I've played WoW since 2006 and I could literally watch it grow in the community year by year. By Legion you were often better off not playing the game unless it was with friends/guildies because of how unbelievable so many people were (thanks to M+ that meant even "casual content" like dungeons became infested with it).
Fortunately, the 2010s are over and with it the "tacked on multiplayer" and "esports push" trend, meaning single player and coop are making a comeback across the industry and with it probably the slow decline of such a problem. Or at least the ability to not get involved.
I will say though that using the term "toxic" itself is probably too full of connotations to specific Leftie nonsense, so we should probably use something else to describe this problem.
I don't even consider basic socialization the problem. Only the fact that the two options are only "high level play" or "don't play at all." You can't go in and have fun, learn and improve. You must already be a great player or you will be kicked, flamed, or both.
Its one thing in competitive environments, though don't get me started on games that are competitive/ranked only no matter what, but its another in just simple playing of the game and trying to progress in a casual manner. Which of course always reaches its zenith on "meta only" requirements, where anything except the best possible comp/spec/class/etc is made basically impossible to join any groups (again, an issue when group content is the only way to progress).
And its fair if you want to use it regardless, I think otherwise because, as in the other response you got, people immediately assume its usage in a particular way because that's 90% of the usage it gets. They aren't wrong for assuming its being used in that way, which ends up with you needing to explain what you mean by it and ending up using considerably more words to do so.
And that's not really seen in other fandoms, not like in gaming
Well, in other fandoms it's just a passive consumption of a product, and discussion of that. Games are where people directly impact your own engagement with the product.
I agree entirely. I've been playing games for decades and I won't even pretend that "toxicity" is some madeup Leftist psyop. What they call toxicity might be, but anyone whose ever played a MOBA knows that its both real and extreme.
Heck I've played WoW since 2006 and I could literally watch it grow in the community year by year. By Legion you were often better off not playing the game unless it was with friends/guildies because of how unbelievable so many people were (thanks to M+ that meant even "casual content" like dungeons became infested with it).
Fortunately, the 2010s are over and with it the "tacked on multiplayer" and "esports push" trend, meaning single player and coop are making a comeback across the industry and with it probably the slow decline of such a problem. Or at least the ability to not get involved.
I will say though that using the term "toxic" itself is probably too full of connotations to specific Leftie nonsense, so we should probably use something else to describe this problem.
I don't even consider basic socialization the problem. Only the fact that the two options are only "high level play" or "don't play at all." You can't go in and have fun, learn and improve. You must already be a great player or you will be kicked, flamed, or both.
Its one thing in competitive environments, though don't get me started on games that are competitive/ranked only no matter what, but its another in just simple playing of the game and trying to progress in a casual manner. Which of course always reaches its zenith on "meta only" requirements, where anything except the best possible comp/spec/class/etc is made basically impossible to join any groups (again, an issue when group content is the only way to progress).
And its fair if you want to use it regardless, I think otherwise because, as in the other response you got, people immediately assume its usage in a particular way because that's 90% of the usage it gets. They aren't wrong for assuming its being used in that way, which ends up with you needing to explain what you mean by it and ending up using considerably more words to do so.
Well, in other fandoms it's just a passive consumption of a product, and discussion of that. Games are where people directly impact your own engagement with the product.