Funnily enough, the voice actor change for Soldier 11 is only barely noticeable (slight different in pitch and tone) while Lycaon is a major change. These changes were basically inevitable though since having these characters unvoiced heavily damaged the game's story quality (nothing quite like the chapter 5 ending sequence where all the major parties introduced show up to rescue the main characters only to have like 3 of the characters actually be voiced)
I also don't quite get how what they did stops AI. If having characters be unvoiced damages the narrative impact of a given scene, it only incentivizes the use of AI to replace you so that the consumer gets the intended scene. Voluntarily doing this to yourself is dumb.
Funnily enough, the voice actor change for Soldier 11 is only barely noticeable (slight different in pitch and tone) while Lycaon is a major change. These changes were basically inevitable though since having these characters unvoiced heavily damaged the game's story quality (nothing quite like the chapter 5 ending sequence where all the major parties introduced show up to rescue the main characters only to have like 3 of the characters actually be voiced)
I also don't quite get how what they did stops AI. If having characters be unvoiced damages the narrative impact of a given scene, it only incentivizes the use of AI to replace you so that the consumer gets the intended scene. Voluntarily doing this to yourself is dumb.