Do you have any favorite rules/systems from it you haven't seen from other games (not having any specific answer isn't a knock against the system, which I plan to get regardless, just curious)?
I love the oldschool look and feel of ACKS from what I've seen of it.
The economic system and the progression systems. Progression assumes expanding your character into having followers, servants, slaves, minions etc. Not too many games have formal rules for taking territory and mass warfare and generalship. You can tax your followers or if you're a cleric you can power up by gaining worshippers for your god.
Furthermore while it's not unique to the system I like the alacarte character creation. A fighter isn't just a fighter, what kind of perks you pick and why seriously matter for flavor and in terms of mechanics.
Progression assumes expanding your character into having followers, servants, slaves, minions etc. Not too many games have formal rules for taking territory and mass warfare and generalship. You can tax your followers or if you're a cleric you can power up by gaining worshippers for your god.
Ah that's awesome, I'm actually doing something similar for my (PC) co-op RPG in terms of gaining power over time, rather than just straight "superhero" damage/magic power.
If you're interested in a low fantasy RPG I recommend ACKS 2. Autarch makes good stuff and they're based.
It has a very "Conan" vibe.
Do you have any favorite rules/systems from it you haven't seen from other games (not having any specific answer isn't a knock against the system, which I plan to get regardless, just curious)?
I love the oldschool look and feel of ACKS from what I've seen of it.
The economic system and the progression systems. Progression assumes expanding your character into having followers, servants, slaves, minions etc. Not too many games have formal rules for taking territory and mass warfare and generalship. You can tax your followers or if you're a cleric you can power up by gaining worshippers for your god.
Furthermore while it's not unique to the system I like the alacarte character creation. A fighter isn't just a fighter, what kind of perks you pick and why seriously matter for flavor and in terms of mechanics.
Ah that's awesome, I'm actually doing something similar for my (PC) co-op RPG in terms of gaining power over time, rather than just straight "superhero" damage/magic power.
I had my eye on the Kickstarter for that, still regretting I couldn't back it.
I did back it for my wife as a present, she loves it. Highly, highly recommend. Even reading the book is delightful.