15 years ago
(media.scored.co)
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It's control. The walled garden matchmaking allows them to prevent mods, and control the player experience - to the detriment of the players. If they allowed you to leave they couldn't own you.
Intentionally manipulating matchmaking to try to psychologically damage players into buying microtransactions was patented as a technique years ago, people found out about it during the original GG era.
While true, it's worse than that. Developers also bemoan how much matchmaking sucks in one breath, while in the next saying it's necessary because they think the player base is too dumb to figure out a server lobby.
They're lying about the second part and they know it. They don't believe that, that's the lie used to push matchmaking and pretend they're not vile for doing it.
I wish they were lying about it, but they really believe it. It's why tutorials are overwrought and intrusive, mechanics are simplified, and consequences are minimized. It's the same dynamic you see with urbanites, where they believe that anyone that doesn't live like they do are not only morally inferior, but are retarded and "vote against their interests." In the case of game devs, they think anyone that didn't get a bullshit design degree doesn't know how games work, so it's on them to create the experience they think you should have because you can't possibly know what you want. Modern game devs, as a group, are midwits.