Chad Retrogamer
(media.scored.co)
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agreed. the simplicity of the art made it look a lot better. it worked within the constraints of what it was capable of, instead of cramming as many pixels onto a polygon as possible...
Don't get me wrong some good games came out in that 3d era, resident evil, silent hill (don't ever play that game at night, alone in a house in the middle of nowhere, lmao. I did that for an hour, on a PSP for crying out loud, and I was paranoid the rest of the night), etc. but it wasn't the graphics that made them good, it was the gameplay and the story (and the sound design in the case of silent hill, lol).
That age where you go from "I need an adult" to "I need a gun because I'm the only adult left".
oh dude. I was in my late twenties/early thirties, and You couldn't have gotten me to look out a window that time night, because some creepy monster was gonna be looking back at me. it was surreal.🤣
...that being said, fuck the camera in that game. one of the reasons it took so long to play the game was because I kept getting lost in that one alleyway. I can ride in a car all day long without an issue, but the camera swinging back and forth and up and down when you go back and forth made me wanna upchuck...