I wouldn't be able to tell you the difference at a glance.
But I'm also not getting paid to create this or know such details, nor is the result of my action going to reach international ears.
Its pretty fucking simple of an idea, to do basic cursory research on things you intend to use for wide appeal audiences to make sure there isn't something funky with it.
listen to the iconic traditional music of China and Japan and you'll get the gist of the difference between the music. Traditional Chinese music uses the pentatonic major scale, while traditional Japanese music uses the pentatonic minor scale
Of course I have no doubt I could with some effort, though I am completely rhythm deaf and basically useless with sounds. Just admitting that I can't on a whim.
But that's the point, I am just some random guy with no reason to actually know these things. Whereas Ubisoft is creating a product with the intent of evoking a time and place, and thereby should be doing that minimalist amount of effort.
I wouldn't be able to tell you the difference at a glance.
But I'm also not getting paid to create this or know such details, nor is the result of my action going to reach international ears.
Its pretty fucking simple of an idea, to do basic cursory research on things you intend to use for wide appeal audiences to make sure there isn't something funky with it.
listen to the iconic traditional music of China and Japan and you'll get the gist of the difference between the music. Traditional Chinese music uses the pentatonic major scale, while traditional Japanese music uses the pentatonic minor scale
Japanese iconic traditional song "sakura sakura" https://www.youtube.com/watch?v=0Hvo4Db3NT8
Chinese iconic traditional song "mo li hua" https://www.youtube.com/watch?v=n9ArWpDSBJw
Of course I have no doubt I could with some effort, though I am completely rhythm deaf and basically useless with sounds. Just admitting that I can't on a whim.
But that's the point, I am just some random guy with no reason to actually know these things. Whereas Ubisoft is creating a product with the intent of evoking a time and place, and thereby should be doing that minimalist amount of effort.