I work in the gaming industry in UX RnD + Game Production. I worked on various software and hardware for Xbox! I now work as an independent media producer and had the privilege of working on the Dota Internationals 2023 and other gaming media projects.
Every sentence here says her job was not only useless filler, but something that is a noted failure in the industry. UX designers all collectively revealed after Elden Ring that they were useless, Xbox has been failing for a decade, and Dota Internaional has been a joke for years.
No wonder she had to attach Ori to it, it might be the one tangible thing she could theoretically put her name next to to get attention. Except oops, she was just researching what Xbox Users like vaguely and it was probably just one of dozens in the bin.
So its a literal loser diversity hire trying to throw her nonexistent clout around, and got called out by the literal Director for being a lying loser.
I had already been keeping an eye on this Wicked game, as everyone said it needed a lot more time in EA to become worth it, but props to him.
It needs a lot more time in EA. I grabbed it early because I wanted to support the based dev and I like the genre, but the game design needs a ton of work. Right now it’s a confused hodge podge of decent soulslike gameplay and mostly unnecessary crafting and survival mechanics. It also runs like shit and doesn’t have promised co-op yet. I’m really hoping they get there.
Yeah I heard the gameplay itself was super good, but the crafting elements were mobile level grind fests that dragged the game down super hard (and also the food mechanic trivialized healing).
Which are all things that can be fixed with tweaking considering the foundation its built on its good, so I'm holding out until I hear its better.
Every sentence here says her job was not only useless filler, but something that is a noted failure in the industry. UX designers all collectively revealed after Elden Ring that they were useless, Xbox has been failing for a decade, and Dota Internaional has been a joke for years.
No wonder she had to attach Ori to it, it might be the one tangible thing she could theoretically put her name next to to get attention. Except oops, she was just researching what Xbox Users like vaguely and it was probably just one of dozens in the bin.
So its a literal loser diversity hire trying to throw her nonexistent clout around, and got called out by the literal Director for being a lying loser.
I had already been keeping an eye on this Wicked game, as everyone said it needed a lot more time in EA to become worth it, but props to him.
It needs a lot more time in EA. I grabbed it early because I wanted to support the based dev and I like the genre, but the game design needs a ton of work. Right now it’s a confused hodge podge of decent soulslike gameplay and mostly unnecessary crafting and survival mechanics. It also runs like shit and doesn’t have promised co-op yet. I’m really hoping they get there.
Yeah I heard the gameplay itself was super good, but the crafting elements were mobile level grind fests that dragged the game down super hard (and also the food mechanic trivialized healing).
Which are all things that can be fixed with tweaking considering the foundation its built on its good, so I'm holding out until I hear its better.
"I can't even keep a job at Kotaku/RPS/other failing journo rat holes."