I like efficiency. I enjoy making things more efficient, and working towards tasks in a manner I feel is more efficient. This is not something you get a lot of in real life, especially with women or children in it, so games offer the greatest value for that feeling. Its why I also do achievements in games and can enjoy light grinding in games that provide it (when it doesn't feel like mindless padding like many older games did).
Ironically, I hate games most sandbox types. Because I need a goal in my efficiency. If the entire goal is just to make number go up or engage creativity, then it does nothing for me. I'll build an entire production line if it is in service of getting my Tier 2 armor to Tier 3, but if I'm just building to look good or be more complex then it does nothing for me. I recently played V Rising and it did it rather well, where I was in constant pursuit of a goal and finding the best way to achieve it to overcome a boss or complete a gear set.
But generally, I just enjoy fun stuff. It doesn't need to be specific or defined. I enjoy the Ichiban Yakuza games because they are high energy and funny fun. I enjoyed Ghost of Tsushima because it felt fun to play and random encounters were fun to do well past when they gained me anything. I enjoyed doing Bloodborne at level 4 (the lowest possible level) because it actually felt fun to explore the game in that manner. I play Yugioh Falsebound Kingdom (a game that got 2/10 reviews on release) yearly because its fun to run around with monsters and dab on their teams with my overpowered combos.
Take the first Last of Us game. Objectively mediocre game play, light stealth, light FPS, light puzzle solving.
Having played the tacked on multiplayer mode, the Gameplay is far better than it gets credit for and makes for a pretty fun half stealth action game. It just doesn't ever get used to its maximum ability in the story mode. But because nobody played anything but said story mode no one really got to experience what it could do.
I like efficiency. I enjoy making things more efficient, and working towards tasks in a manner I feel is more efficient. This is not something you get a lot of in real life, especially with women or children in it, so games offer the greatest value for that feeling. Its why I also do achievements in games and can enjoy light grinding in games that provide it (when it doesn't feel like mindless padding like many older games did).
Ironically, I hate games most sandbox types. Because I need a goal in my efficiency. If the entire goal is just to make number go up or engage creativity, then it does nothing for me. I'll build an entire production line if it is in service of getting my Tier 2 armor to Tier 3, but if I'm just building to look good or be more complex then it does nothing for me. I recently played V Rising and it did it rather well, where I was in constant pursuit of a goal and finding the best way to achieve it to overcome a boss or complete a gear set.
But generally, I just enjoy fun stuff. It doesn't need to be specific or defined. I enjoy the Ichiban Yakuza games because they are high energy and funny fun. I enjoyed Ghost of Tsushima because it felt fun to play and random encounters were fun to do well past when they gained me anything. I enjoyed doing Bloodborne at level 4 (the lowest possible level) because it actually felt fun to explore the game in that manner. I play Yugioh Falsebound Kingdom (a game that got 2/10 reviews on release) yearly because its fun to run around with monsters and dab on their teams with my overpowered combos.
Having played the tacked on multiplayer mode, the Gameplay is far better than it gets credit for and makes for a pretty fun half stealth action game. It just doesn't ever get used to its maximum ability in the story mode. But because nobody played anything but said story mode no one really got to experience what it could do.