Godot has had hundreds if not thousands of pulls go ignored or ditched, because it didn't fit the 'vision' of the original team. A fork that just keeps up with core and implements more things than core would already be ahead of the game.
It all comes down to velocity though, previously there wasn't enough reason or interest to start a real fork, now there is.
Godot has had hundreds if not thousands of pulls go ignored or ditched, because it didn't fit the 'vision' of the original team. A fork that just keeps up with core and implements more things than core would already be ahead of the game.
It all comes down to velocity though, previously there wasn't enough reason or interest to start a real fork, now there is.