they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
I'll second this. I put well over 70 hours in during EA, where it already felt complete, and they've just kept adding more since. While I think they've added a little too much (diluting the pool and making certain combinations harder to accomplish), its a game that is surprisingly fun.
It also does what most roguelik/tes fail at these days, which is constantly create that magic moment when a build just works and you just instantly melt the rest of the round. You have to actually build towards it and set it up, but when you finally get the building that pushes your Harpies to 25 Resolve and you suddenly shoot up 4 reputation points in a minute, just nothing compares to that feeling.