they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
they don't have to be anything special. could be generic in every way as long as they're actually fun
indie or major studio, doesn't matter as long as you enjoyed playing them.
Steamworld Heist 2 came out last month, and its one of the few games in a long time I've literally shotgunned with my every waking moment. The class system is surprisingly fluid in terms of character building in a way that I think other class based games could learn from, with the ability to "buy" your learned abilities/passives from other classes with resource you gain more of as you level through each class anyway.
Give your support class a bunch of immunities/high health and a fucking grenade launcher. Give the slow lumbering melee class all the movement abilities from the flanker and then just run around deleting things. Give the SMG class all the +aim from a sniper and just remove their weakness.