Oh no, gamergators and Chinese nationalists are why black myth wukong is so popular
(media.kotakuinaction2.win)
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Didn't the Chinese people themselves constitute something like 90% of the total sales of this game? So yes, it sold a lot of copies, but most of those were by the target demographic supporting their own countrymen, rather than from international sales.
No idea. I don’t think anyone has it broken down by country
I think SyntheticMan shows the data about that in his review of the game.
Was it based off time zones? Because that’s the only analysis I’ve seen so far
Honestly, I'm not sure where the data is from. He didn't specify. But for those interested, he shows a graph at the 2:28 mark.