Behold, Concord's character designer
(media.scored.co)
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I guess TF2 didn't inspire this one to do a silhouette of the models to see if there is a unique structure to quick identify the character. There are only two outlines that are distinct. The bottom left corner, and the one with the tail.
The rest of the group could be confused with at least one or two others. So you never know who you're up against at a glance.
That would require to actually care about gameplay and it intertwining with art design.
A good question would be if Valve's Deadlock follows that, perhaps it can be used as litmus test to see how far they have decayed.
You make a good point. We'll have to see how it plays out.