I would love to see Chris Carters Balance of Power updated to a 2024 version. No change to mechanics but just a different starting scenario. I would also love a really big re-do of the Lords of Midnight Series - I still play the old rotoscope version. And I always loved Reach for the Stars on C64 but the PC upgrade version lost something in the conversion - so I'd like to go back to the C64 version and just upgrade the interface plus add Multiplayer Online. I'm looking forward to the Age of Mythology reboot (already have it setup for preinstall) - but I also know that in current year it may also be terrible. But the graphics certainly look enticing.
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Red Alert 2 and it wouldn't be difficult either, just get those assets onto a modern engine or something and remaster the the cutscenes like they did with Tiberium Dawn, they could also do Tiberium Sun. I'm of the opinion because of the amount of problems you inevitably run into trying to make old game engines work on a modern PC its better to do a remake rather than a simple remaster.
I actually bought the C&C Remaster collection , installed it , played it once and haven't gone back.
They screwed up with that remaster I'll be honest, all they did was make the singleplayer campaign playable but that's what most fans wanted for C&C anyway. This is why I think that any true remaster needs to be a reconstruction of the game in a modern engine, it really shouldn't take that long even for a fairly complex game with a full studio. That way the devs can fix things and make appropriate changes without dealing with ancient bug ridden code.
Halo Combat Evolved apparently was a huge undertaking because of this, because no one thought to preserve the original copies of the code they had to reverse engineer the whole thing from some obscure mac version I think it was? Feels to me like you could have potentially saved time, money and sanity by ripping the assets with a modding tool and rebuilding it with code samples and simply getting the feel right.
Old game engines are fucking awful, there's a reason no one uses them anymore except for Bethesda and Creative Assembly which is part of why their games are increasingly hot garbage.
I was so looking forward to it then afterwards I was like meh? I think AI will get to a point soon where it will be able to reverse engineer a game concept in to code. Indies could start doing reboots but change the names to avoid IP infringement.
You don't need AI, you just need to pay autists what they're worth and not be a massive fucking cheapskate with DEI hires. Also indie reboots are already happening, War for the overworld is basically Dungeon Keeper 2 with an indie skin on it.