I'm not saying story is a bad thing. It's not, but it seems like a lot of devs focus so heavily on coming up with an engaging story and good visuals that they forget to actually make the game fun to play.
I think about some of the games I've played over the years, and a lot of my favorites either had fairly limited or even downright absurd plots that basically boil down to an excuse to make the gameplay loop happen.
Just a random musing.
I am. A lot of current writers are completely shit which leads to reusing old ideas in the hope nobody notices, a reminder that regardless of how shit the ending to ME3 was the 3 choices at the end were literally the same 3 choices from Deus Ex in 2000, or some incompetent tumblr tier fanfic writer who throws new OCs into year old franchises and fucks things up so badly there is no going back. See all the criticism the BFA and SL expansions from WoW get for an example of this. To make matters worse a lot of players suddenly think Blizz brining back Chris Metzan is going to solve these problems when he's already shown to be suffering from "Death of the author" and virtue signalling his own fuckups as if they were a good idea on any level. See his comments about letting his daughter comment and influence game design changes when she's 5 years below the age rating for the game.
Not what I mean, lol.
I'm saying it's okay to have a decent story, it can add to the game if it's properly done, but it ought to be a lower tier priority than making an enjoyable gameplay experience.