Steam's Deadlock just "officially announced" and "released"...in alpha...CLOSED alpha. You need an invite.
There are currently 55k people playing, with a peak of 64k. Heck, Deadlock had 30k before it was even announced.
Concord still (on Steam) hasn't cracked seven...hundred. Didn't even crack five hundred today, and is currently under three hundred on Steam.
Out of sick curiosity, I just did another comparison. CoD: Black Ops 3 (from 2015) still has 6k+ people playing at the moment, with a daily high of almost 10k. A game from 2015 has more than 20x the players, and 18x the daily peak.
And this is all despite ad campaigns plastering Concord banners everywhere. I don't recall ever seeing a launch quite this bad. I don't even know how they did it.
Dude, Andromeda has 600 current players. Concord has less than half that, and didn't even hit that as daily peak. 0_o
Also, the remaster, ME: Legendary Edition, has roughly 5,000 playing and peak.
Now I'm just pulling up random games. Ghostwire Tokyo (a singleplayer game from '22), has 300 playing and almost 500 daily peak. Concord has 10 higher daily peak, and 50 less current players. Than an older singleplayer game.
Greedfall, a singleplayer AA RPG from '19, still has 260 current players.
Borderlands 1, 2, and 3, have 2.5k, 8k, 15k, respectively.
It just gets worse the more you look.
It's Steam, it's only tracking gameplay on Steam. Nothing tracks piracy, that's part of the point.