It is refreshingly simple. The game warns you that it is not to be discussed publicly and why. If you discuss it publicly, or write and publish an article about it (kek), you get banned from current and future participation. Open and shut.
The cat is out of the bag so there's no real reason for Valve to hold you under a legal threat. They're confident that news won't really hurt them, and participation would be desirable. So they invite you quietly, and allow you to invite your friends. And when you break the arrangement they just ban you.
I have to admire the elegance.
But what kind of nutcase are you to literally put the disclaimer of "Don't share any details about this game with anyone" that the game shows you on every launch IN YOUR ARTICLE, and then glibly assert "But I didn't press OK, I pressed Escape, ha HA!" You want to live in a society where nobody trusts anybody, and this is the attitude that makes it so.
Ex valve devs have commented on code maintainability and workplace mismanagement. Still, I wouldn't denigrate the technical prowess put into a successful twitch shooter sequel on a custom engine (or if they went the UE/Godot route) as beneath a moderate sized triple-a team. Did the Godot hobbyist come up with a superior smoke implementation? I have my own complaints outside the core gameplay, about the hidden away server browser and retarded official matchmaking systems, so I'm not giving Gaben special treatment, and have held my negative csgo review since trying cs2.
Triple-A gaming is far from the most secretive industry. Think of the secrecy measures put into a federal contractor like Palantir. Or even hardware companies like Micron or AMD. Would be an unnecessarily costly burden that constrains creative output.
It is refreshingly simple. The game warns you that it is not to be discussed publicly and why. If you discuss it publicly, or write and publish an article about it (kek), you get banned from current and future participation. Open and shut.
The cat is out of the bag so there's no real reason for Valve to hold you under a legal threat. They're confident that news won't really hurt them, and participation would be desirable. So they invite you quietly, and allow you to invite your friends. And when you break the arrangement they just ban you.
I have to admire the elegance.
But what kind of nutcase are you to literally put the disclaimer of "Don't share any details about this game with anyone" that the game shows you on every launch IN YOUR ARTICLE, and then glibly assert "But I didn't press OK, I pressed Escape, ha HA!" You want to live in a society where nobody trusts anybody, and this is the attitude that makes it so.
Ex valve devs have commented on code maintainability and workplace mismanagement. Still, I wouldn't denigrate the technical prowess put into a successful twitch shooter sequel on a custom engine (or if they went the UE/Godot route) as beneath a moderate sized triple-a team. Did the Godot hobbyist come up with a superior smoke implementation? I have my own complaints outside the core gameplay, about the hidden away server browser and retarded official matchmaking systems, so I'm not giving Gaben special treatment, and have held my negative csgo review since trying cs2.
Triple-A gaming is far from the most secretive industry. Think of the secrecy measures put into a federal contractor like Palantir. Or even hardware companies like Micron or AMD. Would be an unnecessarily costly burden that constrains creative output.
Dota has been getting updates, substantial massive tons of content updates for 20 years, and its still around 65 G. I trust this one