Ex valve devs have commented on code maintainability and workplace mismanagement. Still, I wouldn't denigrate the technical prowess put into a successful twitch shooter sequel on a custom engine (or if they went the UE/Godot route) as beneath a moderate sized triple-a team. Did the Godot hobbyist come up with a superior smoke implementation? I have my own complaints outside the core gameplay, about the hidden away server browser and retarded official matchmaking systems, so I'm not giving Gaben special treatment, and have held my negative csgo review since trying cs2.
Triple-A gaming is far from the most secretive industry. Think of the secrecy measures put into a federal contractor like Palantir. Or even hardware companies like Micron or AMD. Would be an unnecessarily costly burden that constrains creative output.
Ex valve devs have commented on code maintainability and workplace mismanagement. Still, I wouldn't denigrate the technical prowess put into a successful twitch shooter sequel on a custom engine (or if they went the UE/Godot route) as beneath a moderate sized triple-a team. Did the Godot hobbyist come up with a superior smoke implementation? I have my own complaints outside the core gameplay, about the hidden away server browser and retarded official matchmaking systems, so I'm not giving Gaben special treatment, and have held my negative csgo review since trying cs2.
Triple-A gaming is far from the most secretive industry. Think of the secrecy measures put into a federal contractor like Palantir. Or even hardware companies like Micron or AMD. Would be an unnecessarily costly burden that constrains creative output.
Dota has been getting updates, substantial massive tons of content updates for 20 years, and its still around 65 G. I trust this one