I'm not really surprised. As someone who used to play CoD a lot, I used to think I wasn't a fan of SBMM. The more I thought about it though, the problems I had with the game wasn't from that. It was that both the game and the gaming community had left me in the past. It's the same thing with a game like Fortnite. Basically, it's me realizing I'm old and disinterested in learning these new tactics.
I grew up on early FPS stuff, Doom, Duke Nukem 3D, Quake. That's what I was playing at the ages you have the most time and room to learn. The thing is those are really simple games. I mean Quake had jump, wow. It was all about keeping moving and dealing damage. After the late 90s, I didn't really do much FPS until around CoD4 and Halo 3. Getting into that, you can see my old school playstyle. I move laterally, jump, and shoot. It wasn't that bad on those games and I adapted to the point I'd learn maps and essentially do what everyone else wasn't to get an advantageous position, then rush at the enemy aggressively just like I'd do with my Doom shotgun.
They are all so complicated now, and I guess that's what the youth want. Slide, dive, different types of sprint, slide cancelling, double jump, wall running, or GoW with "wall-bouncing". Trying to take my antique tactics in there now only marginally works, and it's with the same thing I learn the maps and try to be in their face before they know what happened. I added a slide move, but that's about it.
Long only mildly related story aside, I've made my peace with SBMM, and for the most part just moved on to other things.
Yeah I had a similar realization in college playing Halo 1 online. As relatively simple as the mechanics were (not at the time but compared to today), I realized I didn't have the time to commit to keeping up against some Korean dude grinding the game with autismo-trainers for six hours a day. So there really wasn't a point in playing it competitively.
I'm not really surprised. As someone who used to play CoD a lot, I used to think I wasn't a fan of SBMM. The more I thought about it though, the problems I had with the game wasn't from that. It was that both the game and the gaming community had left me in the past. It's the same thing with a game like Fortnite. Basically, it's me realizing I'm old and disinterested in learning these new tactics.
I grew up on early FPS stuff, Doom, Duke Nukem 3D, Quake. That's what I was playing at the ages you have the most time and room to learn. The thing is those are really simple games. I mean Quake had jump, wow. It was all about keeping moving and dealing damage. After the late 90s, I didn't really do much FPS until around CoD4 and Halo 3. Getting into that, you can see my old school playstyle. I move laterally, jump, and shoot. It wasn't that bad on those games and I adapted to the point I'd learn maps and essentially do what everyone else wasn't to get an advantageous position, then rush at the enemy aggressively just like I'd do with my Doom shotgun.
They are all so complicated now, and I guess that's what the youth want. Slide, dive, different types of sprint, slide cancelling, double jump, wall running, or GoW with "wall-bouncing". Trying to take my antique tactics in there now only marginally works, and it's with the same thing I learn the maps and try to be in their face before they know what happened. I added a slide move, but that's about it.
Long only mildly related story aside, I've made my peace with SBMM, and for the most part just moved on to other things.
Yeah I had a similar realization in college playing Halo 1 online. As relatively simple as the mechanics were (not at the time but compared to today), I realized I didn't have the time to commit to keeping up against some Korean dude grinding the game with autismo-trainers for six hours a day. So there really wasn't a point in playing it competitively.