I don't play many games with SBMM so take my opinion with a grain of salt, but I despise it. I think it has to do with the matchmaker seeing you win a game and then launching you up way too high to where you are vastly outmatched. If games simply tuned down the formula to decrease the jump after winning it would be fantastic. I understand why it's there, but seriously games shouldn't punish you for winning, even in things like 100 player Battle Royale.
SBMM is a great idea on paper. It should keep every type of player winning enough to continue to have fun playing. Except nobody seems to be able to implement it in a way that it doesn't just give you whiplash.
I don't play many games with SBMM so take my opinion with a grain of salt, but I despise it. I think it has to do with the matchmaker seeing you win a game and then launching you up way too high to where you are vastly outmatched. If games simply tuned down the formula to decrease the jump after winning it would be fantastic. I understand why it's there, but seriously games shouldn't punish you for winning, even in things like 100 player Battle Royale.
SBMM is a great idea on paper. It should keep every type of player winning enough to continue to have fun playing. Except nobody seems to be able to implement it in a way that it doesn't just give you whiplash.