Kind of curious to see what the prevailing trend for first person games these days is now we're being denied even that quite a bit in the industry since everything seems to be extraction shooter clones these days and forced live service/online stuff.
I'm not that picky about what sort of shooter I can play as long as I get to pew pew things but I can go for most first person content if it's done well. My main thing lately though is trying to find stuff that I can quickly hop into which has replayability and there aren't that many singleplayer games out there which are like that.
Staying away from most online stuff these days, it all seems to be old games by today's standards that run like shit and seem to be getting worse even on modern systems thanks to the amount of bloat that devs are cramming into everything making the install sizes 60gb+. I tried running Rust and even with the changes allowing you to craft weapons from the bones of other players it's about as disappointingly fucked as I remember.
I've bitched about this in the past and people didn't get it, it's meaningless phoney interaction. There's a reason that Call of Duty had that "Press F to pay respects" meme blow up. Every single 'singleplayer' game now is nothing more than a boring ubisoft open world filled with meaningless collectibles that don't really matter for the progression of the story or you're going around pressing buttons to advance and it's gotten so bad now even turning a wheel requires you to tap a button constantly instead of just once which to me is tedious as fuck.
Worse, you then have them doing it in cinematics, so after finishing a gameplay section you can no longer sit back and potentially enjoy the reward for your effort, no, you've got to be fucking ready because omfg if you don't press this button at the specific time you're going to die! Game over! If I ever see some shitty "Press X to continue cinematic" gameplay I quit and yes that does mean I've had fuck all to play. I'm not interested in playing a game I could code a bot to play for me.
What absolute shit games have become now and this is definitely deliberate design choice. Nintendo got it right back in the day with the N64 when it came to their level design and exploration, collectibles would at least mean something to the gameplay, you needed to get those items to progress the story or it could seriously help you later on but instead? They're just shitty little achievement markers at best, I know some will vary but you can largely ignore collectibles now and you'll be fine.