I have just started Nightmare of Decay, a retro looking FPS with scarce resources. As someone who had quite a bit of fun with old school shooters, this promises to be quite a lot of fun. Just before that I have played Forgive Me Father, another old school shooter with an interesting aesthetic, this time of the Lovecraftian flavour. Not sure what I will play next, but probably something other, than shooter.
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Rogue Trader for the millionth time.
Getting a character ready for the Elder Ring DLC
And some Star Citizen every time I get a desire for some space stuff.
Though I have other stuff installed if I want to change genres those are the current thing.
Though I'm shifting a lot more time to writing background lore for a universe to set stories in.
How playable is SC these days, in terms of performance and gameplay? By gameplay I mean activities beyond combat, mining, and package delivery.
I stopped right after they added the floating city on Crusader, and while you could see development ramp up it was still a mess in terms of optimizations. Lots of error 30000s. There was still only the Stanton system. I'm not playing again until after alpha and they can guarantee they won't wipe credits.
I have good performance but I have a PC purposely built for it. It keeps getting better but still far from release performance. Servers are still the main issue to performance though they had a test recently which went well so hopefully in the next major patch server stuff if get much needed polish.
Though if you left from when orison got added, performance is much improved (though still mostly CPU bound), and 30ks are rarer (though I play on EU servers and I'm generally lucky)
For gameplay you have more stuff to do but not more gameplay, sure I can go do bunkers or the centers but it's not new gameplay, yet.
Development has picked up now that teams are moving from Squadron and we have got quite a few revamps to old systems (map, mobi, EVA, flight modes, etc) but they were added recently and need a bit of cooking.
Overall I'd say if they deliver this year on the servers the project would be at somewhere around late Alpha and so they can move onto content to play rather than base tech. The 800 people test did work out well with a few hiccups (displacement of bullets while crossing servers in space).