https://x.com/Grummz/status/1801445278861639709
https://x.com/Grummz/status/1801445456918233450
https://x.com/Grummz/status/1801445512719307162
https://nitter.poast.org/Grummz/status/1801445278861639709
Leak: Activision Blizzard is too far gone and infested with DEI. They recently circulated a 3 year plan for even more woke in games:
"DE&I (DEI) are woven into the fabric of all our efforts, serving as the cornerstone of our planning process."
Presents a 3 year Roadmap 2024-2026 "The Inclusion Strategy Map."
"Every element of the game development cycle and pipeline touches DE&I (DEI) in some way."
AI voice chat moderation to enforce DEI compliance with players.
The Inclusive Game Design Council staffed with external experts (you can guess) and academia to "empower" teams to be inclusive.
"Embed exposure to DE&I "programming" from Day 1 for all new employees.
Building safe spaces inside the company for every group under the sun.
Plans to diversify representation in characters and stories.
Integrate the inclusive creative process into all games, with focus groups lead by Marketing and DEI teams.
Uses DEI goal setting to foster accountability. (this is probably related to the DEI score on review that I mentioned before).
Hosts an internal live video series "Press Pause" that trains employees on Diversity Storytelling and Culture of Support.
Hosts Cultural Events continuously internally.
Quotes debunked research that "diverse teams outperform"
Thinks celebrating hip-hop in Call of Duty creates inclusiveness.
Backs and attends numerous DEI panels.
Is conducting research into removing the "bias" from their AI efforts (i.e. uncomfortable truths).
Thinks having taco vendors and coffee carts counts as "diversifying supplier chain."
Tracks an "inclusion score" for every employee.
Uses advanced tech tools in hiring to look for inclusive language and diverse people and implement "inclusive hiring processes." (i.e. quotas).
Creates manager incentives and "succession plans that mitigate bias".
Ensure marketing is culturally sensitive.
Inclusive Game Design: Introducing more characters like Catbat, first non-binary character voiced by gender-fluid actor who "uses all pronouns" in Crash Team Rumble.
There is a lot here. It's a juggernaut. Hi-rez photos attached in this post and the next 2 replies.
I should be clear I have not worked directly in the industry so I can't comment on specifics. What people don't realise is I do chat to people here and also have chatted to professionals in the past and word is down the grapevine it's pretty much exactly as you describe.
Maybe not the attitude of artists, however the running gag among devs is that they basically hire 100 artists then there's one guy in a laptop hidden in a closet writing code on Linux so it's not far off. What will become more and more obvious thanks to Unreal especially yes, most of the people involved in the programming aspect are going to be the equivalent of script kiddies who know just enough to occasionally fix things if there's some silly bug or they'll be able to tweak code left behind by previous generations of programmers.
What happens a lot in the AAA studios is you have some very clever people who made some great titles and maybe even did their own internal game engine to get where they are today. The wokesters and other actual retard programmers took over and they have no idea how to mess with any of the back end so they're working with increasingly buggy and out of date software.
I think there's no better examples of this than Bethesda and how long they relied on Gamebryo Engine ( Don't worry guys I know they switched to the Creation Engine recently for the lot of good that did them ) and then Rockstar Studios with how long they've been using whatever weird internal tools for GTA V and never fixing problems that have existed now for longer than a decade and a bit.