It’s because games today while impressive graphically sacrificed what used to make games great. Fun. Most games today are the equivalent of fast food. They can be somewhat satisfying while you are playing them but become utterly forgettable an hour later. There are more games coming out than ever before but how many of them have the staying power of games from the S/NES? That’s also before we even start talking about modern politics in the story and character design.
In single player games, we have the ongoing process of “cinematification”, turning most AAA offerings into barely-interactive wannabe movies. This might not be so utterly insufferable if the industry were not also overrun by Marxist subversives who write the worst stories possible. Sitting through cutscenes when you’re trying to play a video game is boring enough. Sitting through leftist political and cultural lectures elevates the experience to pure torture.
Then on me online multiplayer front, you have the MBAs trying to monetize every inch of the gameplay loop. They deliberately introduce the most insane inconveniences and frustrations into games now so that players are constantly “incentivized” to purchase “solutions” in the form of mtx. If you participate in any of these scams, you are literally paying malicious game dev psychologists to mind rape you. If you won’t pay, you are will subject to the same degenerate mechanics and game design that are intended to exploit the whales.
Over the last few years, these two problems have started to converge. Single players games are gaining more and more mtx, which is protected by highly intrusive DRM like always online. Multiplayer games, on the other hand, are becoming every bit as gay and unattractive as woke AAA single player games. It’s the worst of both worlds in both spaces at this point.
The good games are only coming from a few places now: indie studios small enough to escape diversity mandates, privately owned studios outside of the mainstream corporate paradigm, and a handful of based devs who are maintaining the old ways mostly on momentum (Fromsoft).
Masters of Doom is probably my favorite book ever and I’ve listened to or read it about a dozen times. The passion Romero, Carmack, and Hall had for games is what is missing today. When a 40 year old Apple II game is more fun then your mocaped raytraced multimillion dollar game you are probably doing to wrong. But then again the studios don’t care. The lgbtwhatever took over so now we need to know characters sexual preferences and pronouns. Then it’s just cynical copy and paste efforts. But man does the shop work to sell you some hot skins.
It’s because games today while impressive graphically sacrificed what used to make games great. Fun. Most games today are the equivalent of fast food. They can be somewhat satisfying while you are playing them but become utterly forgettable an hour later. There are more games coming out than ever before but how many of them have the staying power of games from the S/NES? That’s also before we even start talking about modern politics in the story and character design.
The problem is two-fold.
In single player games, we have the ongoing process of “cinematification”, turning most AAA offerings into barely-interactive wannabe movies. This might not be so utterly insufferable if the industry were not also overrun by Marxist subversives who write the worst stories possible. Sitting through cutscenes when you’re trying to play a video game is boring enough. Sitting through leftist political and cultural lectures elevates the experience to pure torture.
Then on me online multiplayer front, you have the MBAs trying to monetize every inch of the gameplay loop. They deliberately introduce the most insane inconveniences and frustrations into games now so that players are constantly “incentivized” to purchase “solutions” in the form of mtx. If you participate in any of these scams, you are literally paying malicious game dev psychologists to mind rape you. If you won’t pay, you are will subject to the same degenerate mechanics and game design that are intended to exploit the whales.
Over the last few years, these two problems have started to converge. Single players games are gaining more and more mtx, which is protected by highly intrusive DRM like always online. Multiplayer games, on the other hand, are becoming every bit as gay and unattractive as woke AAA single player games. It’s the worst of both worlds in both spaces at this point.
The good games are only coming from a few places now: indie studios small enough to escape diversity mandates, privately owned studios outside of the mainstream corporate paradigm, and a handful of based devs who are maintaining the old ways mostly on momentum (Fromsoft).
Masters of Doom is probably my favorite book ever and I’ve listened to or read it about a dozen times. The passion Romero, Carmack, and Hall had for games is what is missing today. When a 40 year old Apple II game is more fun then your mocaped raytraced multimillion dollar game you are probably doing to wrong. But then again the studios don’t care. The lgbtwhatever took over so now we need to know characters sexual preferences and pronouns. Then it’s just cynical copy and paste efforts. But man does the shop work to sell you some hot skins.