Manjaw-anna Dark
(media.kotakuinaction2.win)
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You don't know what Speed Tree is or why it's used, do you?
If you think Speed Tree is an asset flip, you're a moron. It's a tool. It's equivalent to calling a game engine an asset flip because you didn't make your own from scratch.
Edit: I've seen you call basic performance optimizations "lying" by the devs so this is how I know you don't know shit beyond the junior level.
And what would you do in place of a flyweight tree system? Please, enlighten us with your revolutionary landscape painting tool that's not only performant, but resolves whatever bugaboo you have with the common implementation.
Your points aren't hard to understand, they're just amateurish and confidently uninformed.
Already done.
Edit: I'll take back the part about you saying basic optimizations were lying. You instead called them shady. Directionally the same, but semantically different.