I think this is most definitely Sony calling the shots on this one. Essentially forcing steam users to either lose access or give your personal information to them. Absolute scumbag move and from what I’m seeing it’s happening just immediately after the refund window closes. We can’t have anything nice I guess.
I got it, unfortunately. I recommend not getting it, and for reasons not even about what was linked in this post.
The developers have consistently shown that they don't know how to balance their own game. They continually nerf weapons in the dumbest ways possible, and not because they're too powerful, but because too many players are using them. They don't play their own game, and they've admitted they can't even beat it on the higher difficulties. They also don't test their changes before implementation, so the game is steadily accruing more and more bugs, some of which have been in the game since launch, and should be easy to fix.
They're obviously making changes based on metrics and spreadsheets, and not because they understand their own game. They've even buffed fire damage weapons (which resulted in buffing enemy fire damage, resulting in insane instant deaths to those enemies) multiple times, because not enough players were using them, while ignoring the fact that fire damage is bugged for players, where only the game's host DoT damage will work.
They've also repeatedly shown that they not only make changes to make the player's lives more difficult, but seem to revel in being sadists toward their own players. There's either a company wide policy, or a lot of developers in the company, who absolutely hate their own players. It's the only motivation that makes sense, given many of the changes they've made, and the game philosophy they're following.
The devs seem to think fun and challenge are antithetical, that the highest difficulties should be a miserable experience, and that meta loadouts are always bad (without knowing why the players are picking those options). In total, it's an incredibly toxic game philosophy.
With the game's current development trajectory, steer clear. There are way better co-op horde shooters (like Deep Rock Galactic).
They continually nerf weapons in the dumbest ways possible, and not because they're too powerful, but because too many players are using them.
The Dead By Daylight developers do the exact same time of bullshit with nerfing killers based purely off of "win rate". This led to Freddy Krueger, an already weak killer, getting nerfed purely because he was able to score cheap wins on clueless players.
The biggest, and first example, of the Arrowhead devs nerfing a weapon based on user metrics (rather than an understanding of their own game) was the railgun.
At the time (before being nerfed), it was the only effective method at killing the absurd amount of heavy enemies that the game throws at you on the higher difficulties. The game is designed such that heavily armored enemies can't even be damaged by most weapons (since they don't have enough penetration to make it through the armor), which forces the players to pick anti-armor weapons specifically to deal with those heavy enemies. At the time, the railgun was the only effective anti-armor gun the players had. Since the railgun nerf, AH has since buffed the other anti-armor weapons, nerfed heavy enemy spawn (on most missions), and nerfed some heavy enemies to make them easier to kill by those other anti-armor weapons. Since the nerf, almost no one uses the railgun anymore, because every aspect of the gun is better with the other anti-armor options. AH could completely revert the nerf and it wouldn't be considered OP by the standards of the current game.
I should also add that one of the reasons why AH nerfed the railgun was that there was a bug in the game back then where some players could 2 shot bile titans (the biggest heavy enemy threat at the time) with the railgun. And yet, instead of fixing the bug, they decided to nerf the weapon first. AH have also admitted to making gameplay changes based on what they see in Youtube videos from content creators.
The AH devs appear to be both malicious (toward their playerbase) and retarded at the same time. A potent combination of a warning to stay away.
I think this is most definitely Sony calling the shots on this one. Essentially forcing steam users to either lose access or give your personal information to them. Absolute scumbag move and from what I’m seeing it’s happening just immediately after the refund window closes. We can’t have anything nice I guess.
Fuck Sony, so many damn L’s this year already
Well, I was considering buying this, guess not.
I got it, unfortunately. I recommend not getting it, and for reasons not even about what was linked in this post.
The developers have consistently shown that they don't know how to balance their own game. They continually nerf weapons in the dumbest ways possible, and not because they're too powerful, but because too many players are using them. They don't play their own game, and they've admitted they can't even beat it on the higher difficulties. They also don't test their changes before implementation, so the game is steadily accruing more and more bugs, some of which have been in the game since launch, and should be easy to fix.
They're obviously making changes based on metrics and spreadsheets, and not because they understand their own game. They've even buffed fire damage weapons (which resulted in buffing enemy fire damage, resulting in insane instant deaths to those enemies) multiple times, because not enough players were using them, while ignoring the fact that fire damage is bugged for players, where only the game's host DoT damage will work.
They've also repeatedly shown that they not only make changes to make the player's lives more difficult, but seem to revel in being sadists toward their own players. There's either a company wide policy, or a lot of developers in the company, who absolutely hate their own players. It's the only motivation that makes sense, given many of the changes they've made, and the game philosophy they're following.
The devs seem to think fun and challenge are antithetical, that the highest difficulties should be a miserable experience, and that meta loadouts are always bad (without knowing why the players are picking those options). In total, it's an incredibly toxic game philosophy.
With the game's current development trajectory, steer clear. There are way better co-op horde shooters (like Deep Rock Galactic).
The Dead By Daylight developers do the exact same time of bullshit with nerfing killers based purely off of "win rate". This led to Freddy Krueger, an already weak killer, getting nerfed purely because he was able to score cheap wins on clueless players.
The biggest, and first example, of the Arrowhead devs nerfing a weapon based on user metrics (rather than an understanding of their own game) was the railgun.
At the time (before being nerfed), it was the only effective method at killing the absurd amount of heavy enemies that the game throws at you on the higher difficulties. The game is designed such that heavily armored enemies can't even be damaged by most weapons (since they don't have enough penetration to make it through the armor), which forces the players to pick anti-armor weapons specifically to deal with those heavy enemies. At the time, the railgun was the only effective anti-armor gun the players had. Since the railgun nerf, AH has since buffed the other anti-armor weapons, nerfed heavy enemy spawn (on most missions), and nerfed some heavy enemies to make them easier to kill by those other anti-armor weapons. Since the nerf, almost no one uses the railgun anymore, because every aspect of the gun is better with the other anti-armor options. AH could completely revert the nerf and it wouldn't be considered OP by the standards of the current game.
I should also add that one of the reasons why AH nerfed the railgun was that there was a bug in the game back then where some players could 2 shot bile titans (the biggest heavy enemy threat at the time) with the railgun. And yet, instead of fixing the bug, they decided to nerf the weapon first. AH have also admitted to making gameplay changes based on what they see in Youtube videos from content creators.
The AH devs appear to be both malicious (toward their playerbase) and retarded at the same time. A potent combination of a warning to stay away.