They probably got a fat paycheck from Epic Games exclusivity. A quick look says 1.3 million copies sold at least, which is successful from the consumer side of things in that the game certainly found an audience and lots of people played it.
However, if 1.3 million copies still hasn't gotten them to break even yet (sources says they're close) then they must have had high production costs.
If the bastards had made the game available on Steam or even GOG, they would likely have sold a lot more copies by now. It's effectively a console-exclusive game.
Yeah, they likely got paid well by Epic. But according to an interview, they paid 50 mill euros on production and another 20 mill on marketing which is pretty hefty.
From what I've been able to find, it's 60$ for the standard edition and that should have been enough to get them above the break even point, but it doesn't take into account refunds from people realizing the game is woke trash.
Even without considering that, it would have barely broken even when a studio needs to make enough to fund its next production or to convince investors to fund the next production.
That would be a drop in the bucket for Alan Woke 2. I suspect that the exact amount is negotiated since it doesn't make sense to only give 10 mill to a big budget game like Alan Woke 2. It also wouldn't make sense to give that much to a low budget indie game going for exclusivity.
I've seen plenty of small productions going exclusive on Epic and they didn't look like they cost millions to make.
They probably got a fat paycheck from Epic Games exclusivity. A quick look says 1.3 million copies sold at least, which is successful from the consumer side of things in that the game certainly found an audience and lots of people played it.
However, if 1.3 million copies still hasn't gotten them to break even yet (sources says they're close) then they must have had high production costs.
If the bastards had made the game available on Steam or even GOG, they would likely have sold a lot more copies by now. It's effectively a console-exclusive game.
Yeah, they likely got paid well by Epic. But according to an interview, they paid 50 mill euros on production and another 20 mill on marketing which is pretty hefty.
From what I've been able to find, it's 60$ for the standard edition and that should have been enough to get them above the break even point, but it doesn't take into account refunds from people realizing the game is woke trash.
Even without considering that, it would have barely broken even when a studio needs to make enough to fund its next production or to convince investors to fund the next production.
Not sure if it's still the case, but Epic used to pay out around 10 million for a year of exclusivity.
That would be a drop in the bucket for Alan Woke 2. I suspect that the exact amount is negotiated since it doesn't make sense to only give 10 mill to a big budget game like Alan Woke 2. It also wouldn't make sense to give that much to a low budget indie game going for exclusivity.
I've seen plenty of small productions going exclusive on Epic and they didn't look like they cost millions to make.
Definitely makes sense that it would vary per project and size.