I'll be honest I don't have an issue with QTEs, but I think there is a time and place for them. I think they are for action games like MGS:Revengeance and Asura's Fist - I'm not saying these are great games or that QTEs make them better, but that they fit in that kind of gameplay and world imo.
In general I think they are dogshit, and I have an example of a game that has no purpose with them - FF14, the MMO. Occasional boss battles will have you spam click a button on the middle of the screen (or hit any key on your keyboard over and over). If someone in your 8 party group fails some of these, it can cause a wipe and I think that is absolute dogshit design.
But if it is an action oriented game, it makes sense to me to kind of "play" the cutscenes - if it isn't overdone and adds to the experience, which rarely it does for me but definitely can.
I'll be honest I don't have an issue with QTEs, but I think there is a time and place for them. I think they are for action games like MGS:Revengeance and Asura's Fist - I'm not saying these are great games or that QTEs make them better, but that they fit in that kind of gameplay and world imo.
In general I think they are dogshit, and I have an example of a game that has no purpose with them - FF14, the MMO. Occasional boss battles will have you spam click a button on the middle of the screen (or hit any key on your keyboard over and over). If someone in your 8 party group fails some of these, it can cause a wipe and I think that is absolute dogshit design.
But if it is an action oriented game, it makes sense to me to kind of "play" the cutscenes - if it isn't overdone and adds to the experience, which rarely it does for me but definitely can.
I'm glad someone mentioned Asura's Wrath. It overdid the QTE's, but seeing the completely over the top scenes was the entire point of the game.
I don't think I'd want another game like it, but I dare you to play Asura and not have a giant grin on your face during the first big boss fight.