QTE is a scourge that breaks immersion and gameplay which is why I hate seeing it so often in modern games
Do we see it so often? Perhaps I'm playing different games, but I haven't seen QTE in years. And even then it wasn't so bad. I agree it can be immersion breaking, and is often pretty silly, but I don't recall ever getting too frustrated at it, outside of (ironically usually indie) games that do it really badly.
It's the "Press F to pay respects" meme on steroids and I hate it.
"Press F" is dumb because it has zero gameplay impact. QTE has gameplay impact. Sure, you can say it's lazy design, but I wouldn't say it's "Press F" on steroids. If anything, it's kind of the opposite.
Finishing a game used to be a joy, you used to get excited with a story driven game and could sit back and watch it like a movie for a reward once you beat a certain section a.k.a Halo 2 ( Especially with the amazing anniversary cutscenes ).
That I can agree with, though. QT events should be kept to gameplay if you're going to use them, and not cutscenes. The two should be differentiated easily, even if it's just something lazy like "cinematic" aspect ratios. If you're going to have cutscenes, they have to be cutscenes. Asking for player input during them defeats the whole purpose.
ubisoft
I still enjoy the occasional Ubi game but, yeah, on the whole I fucking despise what they've become. Lazy, unfun, copy/paste nonsense.
It is disappointing how so many of the big studios are just churning out utter crap.
Like what? I admittedly don't play the biggest AAA games (for ages I didn't have an adequate computer for one thing), but I really don't run into QTEs, at all. Which games have them, and how did I completely miss that they're still a thing?
The only one I can really recall is...like...Tomb Raider Anniversary, I think, nearly twenty years ago? Did DMC have them too? Maybe? I'm not a big spectacle fighter fan. Maybe I'm just not in the right genres, I suppose.
Do we see it so often? Perhaps I'm playing different games, but I haven't seen QTE in years. And even then it wasn't so bad. I agree it can be immersion breaking, and is often pretty silly, but I don't recall ever getting too frustrated at it, outside of (ironically usually indie) games that do it really badly.
"Press F" is dumb because it has zero gameplay impact. QTE has gameplay impact. Sure, you can say it's lazy design, but I wouldn't say it's "Press F" on steroids. If anything, it's kind of the opposite.
That I can agree with, though. QT events should be kept to gameplay if you're going to use them, and not cutscenes. The two should be differentiated easily, even if it's just something lazy like "cinematic" aspect ratios. If you're going to have cutscenes, they have to be cutscenes. Asking for player input during them defeats the whole purpose.
I still enjoy the occasional Ubi game but, yeah, on the whole I fucking despise what they've become. Lazy, unfun, copy/paste nonsense.
It is disappointing how so many of the big studios are just churning out utter crap.
Like what? I admittedly don't play the biggest AAA games (for ages I didn't have an adequate computer for one thing), but I really don't run into QTEs, at all. Which games have them, and how did I completely miss that they're still a thing?
The only one I can really recall is...like...Tomb Raider Anniversary, I think, nearly twenty years ago? Did DMC have them too? Maybe? I'm not a big spectacle fighter fan. Maybe I'm just not in the right genres, I suppose.
Don't the latest God of War games have a lot of QTE?
What? God of War having quick time events? Well I never.