And that's a good thing
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We'd be free of almost every old studio, but the hyper monetization algorithms have granted them unnatural long life. If not for WoW addicts and zombie subscriptions, Blizzard would have gone under years ago.
The natural life cycle of a game studio is some guys get together and make a great game, grow and make sequels, go corporate, get heavier and heavier, then collapse under their own weight while a few of the new guys split off and form a new company to do it their way. This usually takes ~10 years max.