Each to their own. I also liked the characterisation of the Doom Guy, but that's where my appreciation of the lore/story ended. The need to expand the universe and add gravity/grandiosity is ultimately what moved the game away from being what it was good at. As a result, it went from being a short and sharp corridor shooter to including a hub, replete with upgrades and other bullshit, and a bunch of uninspired and oversized "modern" levels to sell the premise.
Definitely agree on TLoU though. Tranny killed the beloved protagonist, and with it the franchise. Didn't help turning the second most liked character into a bulldyke who wouldn't tolerate bigot sandwiches in a world of starvation, either.
Each to their own. I also liked the characterisation of the Doom Guy, but that's where my appreciation of the lore/story ended. The need to expand the universe and add gravity/grandiosity is ultimately what moved the game away from being what it was good at. As a result, it went from being a short and sharp corridor shooter to including a hub, replete with upgrades and other bullshit, and a bunch of uninspired and oversized "modern" levels to sell the premise.
Definitely agree on TLoU though. Tranny killed the beloved protagonist, and with it the franchise. Didn't help turning the second most liked character into a bulldyke who wouldn't tolerate bigot sandwiches in a world of starvation, either.