I have noticed that Korean mmos come out of the gate in a pretty decent state
Then some three or four years down the line the updates and new content have managed to fucking ruin everything
Take archeage for example at the start the life skills were super important and you could get a fair amount done just focusing on those because the product was sought after and the labour and land system somewhat restricted supply so the prices were not insane (it was possible to keep your sub up by making an alt in the other region, buying raw materials and then processing them because the processed product was worth more due to the labour system, in other games like runescape and wow buying the raw materials and selling the processed result is usually a loss)
Then with updates they added ways to get character power (gear usually) that did not require the life skills and instead just required endless daily quests and grinding
I have noticed that Korean mmos come out of the gate in a pretty decent state
Then some three or four years down the line the updates and new content have managed to fucking ruin everything
Take archeage for example at the start the life skills were super important and you could get a fair amount done just focusing on those because the product was sought after and the labour and land system somewhat restricted supply so the prices were not insane (it was possible to keep your sub up by making an alt in the other region, buying raw materials and then processing them because the processed product was worth more due to the labour system, in other games like runescape and wow buying the raw materials and selling the processed result is usually a loss)
Then with updates they added ways to get character power (gear usually) that did not require the life skills and instead just required endless daily quests and grinding