Take Battlebit Remastered as an example because that's a game I played to death when it came out and I sort of hop in the servers that are still active. I don't even necessarily think it's the bullshit chat moderation that has killed off the game's playerbase I think too many people potentially got scared away from all the negative review hack accusation spam that's going about the place and it's completely ridiculous. I maybe encountered one actual hacker in the wild and he ended up getting banned to the credit of the devs and this was on an official server. Recently had a game of battlebit and sure enough there was an actual retard accusing someone of hacking but he did get completely roasted by everybody in chat.
And you validated this how? I am going to be honest but your competency level last time is not enough for me to trust you to say nay or yay.
I think the chat stuff, is actually killing it since it's a damocles sword mainly hanging over the western world (presume their language tracking of e.g chinese is less )and since there is an agreement to get on the master list a server does not live or die by its own community, it dies by the devs mods hands and we know easy it is to trust faggots, haha thus creating less incentive to run a server.
You don't need to be amazing at games to be able to spot a hacker, you simply don't, there are blatant signs you can watch for. Again, I'm not amazing at gaming, but even I can tell when people are being whiners versus an actual hacker in the midst like others have said there's things like snapping behaviour and totally impossible shots that happen when people are hacking because when hacking does happen it's pretty blatant.
Meanwhile Riot Vanguard shills(Valorant and soon League of Legends's kernel anticheat) are gaslighting players who encounter cheaters because they unironically believe that Vanguard is infailable(it isn't, not even close and only raised the bar for cheating, you can cheat all you want with a 20$ microcontroller, or if you have the money another computer and a DMA card, or heck just use a cheat disguised as a bootkit) and cheaters only exist in your head.
Kernel level anti-cheat is another thorny issue that seems to be affecting enthusiasm for multiplayer quite a lot because no one wants have that kind of shady shit on their PC just to play a game.
I think the issue became prevalent because of Riot Vanguards requirement to load very early in the boot process and if you dared to stop it you had to reboot before you could play any Vanguard protected games instead of the anticheat driver loading with the game and unloading itself after you finish, like you know every other kernel anticheat under the sun.
And you validated this how? I am going to be honest but your competency level last time is not enough for me to trust you to say nay or yay.
I think the chat stuff, is actually killing it since it's a damocles sword mainly hanging over the western world (presume their language tracking of e.g chinese is less )and since there is an agreement to get on the master list a server does not live or die by its own community, it dies by the devs mods hands and we know easy it is to trust faggots, haha thus creating less incentive to run a server.
Meanwhile Riot Vanguard shills(Valorant and soon League of Legends's kernel anticheat) are gaslighting players who encounter cheaters because they unironically believe that Vanguard is infailable(it isn't, not even close and only raised the bar for cheating, you can cheat all you want with a 20$ microcontroller, or if you have the money another computer and a DMA card, or heck just use a cheat disguised as a bootkit) and cheaters only exist in your head.
I think the issue became prevalent because of Riot Vanguards requirement to load very early in the boot process and if you dared to stop it you had to reboot before you could play any Vanguard protected games instead of the anticheat driver loading with the game and unloading itself after you finish, like you know every other kernel anticheat under the sun.