Won't work, people are more jaded than naive like they were in 2014. They lost benefit of the doubt so unless they actually make a good product, people will just say 'shut up and make something playable!' to this.
Sorry about the retarded link - twitter is obviously rolling out its own news articles?
Here is a copy paste of the contents :
DHS-funded anti-extremism group 'Take This' instructs game studios to denounce 'GamerGate2'
Ian Miles Cheong
@stillgray
·
1h
A Department of Homeland Security-funded 501(c)(3) non-profit called Take This, which ostensibly exists to document the impact of video gaming on mental health, has released missives to game publishers and studios instructing them to denounce "GamerGate2."
"GamerGate2" is what they've titled a new development with Sweet Baby Inc, a "narrative development studio" or DEI consultancy that's injecting woke ideology into video games through story and characters, as detailed in my previous article.
Gamers oppose the effort and called out studios that used their services and the media has responded by calling it a targeted harassment campaign -- language parroted by Take This.
Image
Take This post "Responding to GamerGate2" dated March 11, 2024
As for where the DHS comes in -- they awarded $699,763 split between Take This, Logically ("a company attempting to solve the problem of bad online behavior at scale" according to Vice), and the Middlebury Institute's Center on Terrorism, Extremism, and Counterterrorism (CTEC) to investigate "radicalization in gaming."
The DHS's website for its FY2022 TVTP Grant Program states: “Over the past decade, video games have increasingly become focal points of social activity and identity creation for adolescents and young adults. Relationships made and fostered within game ecosystems routinely cross over into the real world and are impactful parts of local communities.”
Image
Department of Homeland Security's Targeted Violence and Terrorism Prevention Grant Program
Won't work, people are more jaded than naive like they were in 2014. They lost benefit of the doubt so unless they actually make a good product, people will just say 'shut up and make something playable!' to this.
Sorry about the retarded link - twitter is obviously rolling out its own news articles?
Here is a copy paste of the contents :
DHS-funded anti-extremism group 'Take This' instructs game studios to denounce 'GamerGate2'
Ian Miles Cheong @stillgray · 1h A Department of Homeland Security-funded 501(c)(3) non-profit called Take This, which ostensibly exists to document the impact of video gaming on mental health, has released missives to game publishers and studios instructing them to denounce "GamerGate2." "GamerGate2" is what they've titled a new development with Sweet Baby Inc, a "narrative development studio" or DEI consultancy that's injecting woke ideology into video games through story and characters, as detailed in my previous article. Gamers oppose the effort and called out studios that used their services and the media has responded by calling it a targeted harassment campaign -- language parroted by Take This. Image Take This post "Responding to GamerGate2" dated March 11, 2024 As for where the DHS comes in -- they awarded $699,763 split between Take This, Logically ("a company attempting to solve the problem of bad online behavior at scale" according to Vice), and the Middlebury Institute's Center on Terrorism, Extremism, and Counterterrorism (CTEC) to investigate "radicalization in gaming." The DHS's website for its FY2022 TVTP Grant Program states: “Over the past decade, video games have increasingly become focal points of social activity and identity creation for adolescents and young adults. Relationships made and fostered within game ecosystems routinely cross over into the real world and are impactful parts of local communities.” Image Department of Homeland Security's Targeted Violence and Terrorism Prevention Grant Program
“Correspondingly, extremists have used video games and targeted video game communities for activities ranging from propaganda creation to terrorist mobilization and training,” it adds.
According to Ars Technica, Take This' primary objective is to "develop gaming industry-focused resources. Her group's ambitious plan is to reach out to big companies first, then engage smaller companies and indie developers for maximum impact." The organization "first became interested in the link between online gaming communities and real-world violent extremism after she encountered a 2019 nationally representative survey from ADL. It found that nearly 1 in 4 respondents 'were exposed to extremist white supremacist ideology in online games.'" The rabbit hole goes deeper. Beyond simply developing strategies to mitigate extremism in online games, Take This also promotes "social justice" wokeism, as exhibited by their presence at the "Games for Change" festival in 2022, when the organization held a presentation where they claimed "Mainstream games soft sell white supremacy." The slide also includes the claims that video games are "privileging the White Male Gamer," "Engendered Misogyny," "Normalizing Extremist Discourse & Ideology" and so on.
Image Take This presentation at Games for Change 2022 As with previous efforts to vilify the people who play video games, Take This is a solution in search of a problem -- and a means to control the video game industry and use it as a vehicle for wokeness. Sources: https://www.takethis.org/2024/03/responding-to-gamergate2/ https://www.vice.com/en/article/4ax4n3/dhs-to-spend-almost-dollar700000-investigating-radicalization-in-gaming https://www.dhs.gov/tvtpgrants https://www.dhs.gov/fiscal-year-2022-targeted-violence-and-terrorism-prevention-grantee-abstracts#:~:text=Relationships%20made%20and%20fostered%20within,to%20terrorist%20mobilization%20and%20training. https://arstechnica.com/tech-policy/2022/09/dhs-funds-700k-research-to-combat-radicalization-of-online-gamers/
and someone posted a better link!
Will delete