Iwata took a pay cut during the Wii U so they could make a profit. Miyamoto has joint rights to Mario and others, so he gets a percentage of every sale. He makes more than the president. No one seems to be bothered by this.
Nintendo has taken on the mob, both US and Japanese, and every combination you can think of. They have taken on giants like Sony and Microsoft. They have been challenged by similar things in Europe, China, and even South America. They keep winning.
There are so few books about this. Even the history books don't really talk about it. We should be studying Nintendo as a guide to how to think things through.
I had one insight the other day. The designers at Nintendo learned Assembly and C, and programmed to keep things down. They learned how to be creative with extreme restrictions. When they get more room, they still work with those ideas on mind, so we end up with a much better game. We should teach kids how to program with extreme restrictions and then move them up to the bigger better programs so they learn all the basics really well.
I get bored and read old assembly games. It's fascinating to see how they did it. There are online emulators to make games for Atari with Assembly. That is a lot of fun.
Iwata took a pay cut during the Wii U so they could make a profit. Miyamoto has joint rights to Mario and others, so he gets a percentage of every sale. He makes more than the president. No one seems to be bothered by this.
Nintendo has taken on the mob, both US and Japanese, and every combination you can think of. They have taken on giants like Sony and Microsoft. They have been challenged by similar things in Europe, China, and even South America. They keep winning.
There are so few books about this. Even the history books don't really talk about it. We should be studying Nintendo as a guide to how to think things through.
I had one insight the other day. The designers at Nintendo learned Assembly and C, and programmed to keep things down. They learned how to be creative with extreme restrictions. When they get more room, they still work with those ideas on mind, so we end up with a much better game. We should teach kids how to program with extreme restrictions and then move them up to the bigger better programs so they learn all the basics really well.
Imagine programming an entire game with 2k of space for code.
Enjoy your Atari 2600.
To be fair, the actual game software was most-likely RISC based with the main libraries on the console chips and not the carts.
I get bored and read old assembly games. It's fascinating to see how they did it. There are online emulators to make games for Atari with Assembly. That is a lot of fun.
Look at the original code for Rollercoaster Tycoon one. That game was written in assembler.
Do you have a link?
I've read the old code for Atari 2600 games and a few Intelivison games.