I think complexity is cool if it’s done well regardless. Early wow raids are a good example of this. Like as a tank a lot of the movements are weirdly unintuitive in terms of feeling like “combat” but at the end of the attempt it still felt like a grueling fight against a crazed elemental or whatever.
I think complexity is cool if it’s done well regardless. Early wow raids are a good example of this. Like as a tank a lot of the movements are weirdly unintuitive in terms of feeling like “combat” but at the end of the attempt it still felt like a grueling fight against a crazed elemental or whatever.