Dialogue engine work is a surprisingly enormous pain in the ass. It's also largely unnecessary, because unless you're shaking things up in a big way, it's already been done.
One thing programmers learn pretty early on is that reinventing the wheel is a waste of time, unless you're doing it purely as an academic exercise. If there exists a good library out there that does what you want, use it. And if there doesn't, then you're not reinventing the wheel, you're writing a library.
Dialogue engine work is a surprisingly enormous pain in the ass. It's also largely unnecessary, because unless you're shaking things up in a big way, it's already been done.
One thing programmers learn pretty early on is that reinventing the wheel is a waste of time, unless you're doing it purely as an academic exercise. If there exists a good library out there that does what you want, use it. And if there doesn't, then you're not reinventing the wheel, you're writing a library.
Not to mention those libraries, if well established, have been vetted and tested far more than anything you'll write yourself
I'm assuming this is only for the Godot engine? I've been messing around with Unreal and would be interested in such a thing.
Sorry about that. It double posted for some reason. Might have to take a look at Godot.