See I always thought fetch quests and open world went hand in hand. You know, the "we built this huge boring world we are going to make you see how boring it is" mentality. I'm totally not a fan of modern open world games though, they always trade in gameplay for an extra dose of boring-ness or bad RPG-ness.
I'm not even one to care about new innovative gameplay that it seems so many want. There's nothing wrong with taking a tried and true fun mechanic and just doing it well. Except the games journalists and Youtube community won't like it, and that's all games care about anymore. They all have to feel made up emotions and immersion and shit, I just want to have fun.
See I always thought fetch quests and open world went hand in hand. You know, the "we built this huge boring world we are going to make you see how boring it is" mentality. I'm totally not a fan of modern open world games though, they always trade in gameplay for an extra dose of boring-ness or bad RPG-ness.
I'm not even one to care about new innovative gameplay that it seems so many want. There's nothing wrong with taking a tried and true fun mechanic and just doing it well. Except the games journalists and Youtube community won't like it, and that's all games care about anymore. They all have to feel made up emotions and immersion and shit, I just want to have fun.